— a world being written —

Vellum

An MMORPG built by one engineer, on systems that refuse to repeat.

The machine is ready. The pen is yours.


— what is being built —

Three things, kept in one place

i.

Combat that learns

A language model trains the NPCs to fight you. When you get better, they get better. The combat stops being something you can memorize.

ii.

Crafting with weight

Every recipe is a chain of decisions. Every market has people on both sides of it. The economy is what the world is made of.

iii.

A world that remembers

The merchants you stole from. The hunters you saved. The altars you found first. The world keeps the record.

See the systems in detail →


— no installation —

Open a browser. You are in.

Vellum has no client to download. Nothing to install. Open the site in any modern browser and you are in the world — your own PC, a friend's laptop, a library terminal, a demo machine in an electronics store. Sign in, and the world is there.

Pledge a token on your phone at lunch; play from a desktop that evening. Nothing follows you except what you have written.


— a note —

I did not start with a world. I started with a complaint. Every MMORPG I played went stale. Not because the developers were lazy — because the systems underneath them produced repetition.

I treated this as an engineering problem.

Read the full note →


— from the devlog —

The latest notes

All notes


— for those who want this to keep happening —

The Scribe's Pledge

The monthly subscription to Vellum — five or fifteen euros a month. Or, once the marketplace opens, pay with gold you earned by playing. One scribe sharpens the pen for another. No microtransactions. No ads. Same game for every tier.

Read the Pledge