Ohlun
A small town at a river fork. Known for its altar — older than the town, older than the river's current name. The priest there is patient and remembers the names of travelers.
— a place —
Older than us. We found it half-buried.
The world of Vellum is not a fantasy kingdom waiting for a hero. It is a quiet, geographic place. Forests and marshes. Salt flats. Altars of unknown age in unexpected places. A currency of trust between small towns.
There is no great evil rising. There are hunters who know their part of the forest better than anyone else, and priests who know why the altar at Ohlun is older than the Ohlun river, and merchants who remember the people who walked past them last spring.
The history of the world is not explained to you. It is found — in altar inscriptions, in the stories an innkeeper tells if the night goes long enough, in the pattern of ruined foundations in a field a day's walk from a road nobody uses anymore.
— places —
A small town at a river fork. Known for its altar — older than the town, older than the river's current name. The priest there is patient and remembers the names of travelers.
A low, wet country of peat and reeds. The water moves slowly and the footing is treacherous. Hunters who know the marshes can cross them in a day; those who don't, in three, and only if they are lucky.
Further west, a pale country where nothing grows but something still lives under the crust. The caravans that cross the flats pay more for escorts than for the goods they carry.
Being written. The world is added to, region by region, in the devlog.
The world is being drawn in public.
Read the devlog