— for journalists and creators —

Press Kit

Everything you need. No pestering.

Vellum is built by one engineer, in the evenings and on weekends, as a labor of precision. If you are writing about Vellum — in a newsletter, on a blog, in a publication — this page gives you the raw material. Use any of it. Quote any of it. Credit is appreciated but not required.


Fact sheet

title
Vellum
genre
Fantasy MMORPG
developer
One software engineer. Solo project.
platform
Any modern browser (Windows, macOS, Linux). No installation required.
language
English
release
There is no release date.
business model
Monthly subscription — €5 Pledged, €15 Binding. Pledge Token mechanism (PLEX-style): gold-for-time exchange, closed loop, no cash-out.
status
Pre-alpha. Two years of evenings-and-weekends work.
website
vellum.game

Distinguishing features

  • i. Language-model-trained NPCs that adapt to the player's combat patterns. Not scripted — trained.
  • ii. Deep crafting and emergent economy, designed to avoid repetition.
  • iii. NPCs with three-encounter memory; world reactions persist across sessions.
  • iv. Browser-native. Zero installation. Vellum runs in any modern browser. No client download, no launcher, no gigabytes on disk. Sign in from a personal PC, a borrowed laptop, a library terminal, or a demo unit in an electronics store — same world, same character, any screen.
  • v. Pledge Token economy (PLEX-style). Monthly subscription is a consumable in-game token. Players with gold can buy subscription time from players with euros, on the in-game marketplace. Closed loop: no cash-out. Modeled on EVE Online's PLEX, operative and uncontroversial since 2003.
  • vi. Honest monthly subscription, same experience for all tiers, no pay-to-win, no FOMO, no ads, no microtransactions.

Quotes you can use

"I am not building a story. I am building a machine that produces a world. A world that will need a scribe — someone to write the only copy that will ever exist of their own story inside it."
"I did not start with a world. I started with a complaint. Every MMORPG I played went stale. I treated this as an engineering problem."
"The combat stopped being something I could memorize. It became something we were doing together."
"One scribe works the parchment and is paid in gold; another scribe sharpens the pen with that same gold. The result is that both of them get to write."

Assets

Screenshots are on the media page. A download-ready press kit zip — logo, selected screenshots, a one-sheet — is being prepared and will appear here when the devlog reaches a public gallery.

Contact

Press enquiries are welcome. The engineer answers what he can, slowly.

Email: press@vellum.game

If you write about Vellum, the engineer would like to read it.